Factory of impostors | RPGFan


Kan Gao and his team at Freebird Games have somehow created arguably the best storytelling game ever – with RPG Maker. Well, ok, Impostor Factory is made with RPG Maker XP, so it’s clear that they’ve entered the modern era of game engines. All jokes aside, To the moon changed lives, including mine. Find paradise followed in the aftermath quite well, winning an Editor’s Choice award from me. Impostor Factory meets the norm with an emotional journey that philosophizes on life with a few sprinkled laughs.

The works of Freebird Games have always been a powerful marriage of direction, sprite design, music, rhythm and writing. What most people see is the writing, everything else serving as a complementary backdrop. We don’t know exactly what makes these games so powerful. One could refer to the enchanting melodies, the precision of the camera during the moving scenes, or the expertly crafted animations that each sprite boasts of, but none of these work in isolation. In truth, the writing itself is not very sophisticated. Impostor Factory does not feature tomes of lore, dramatic stories of mountaineers overcoming adversity during a winter storm, or humble peasants turned heroes as they battle an ancient evil. This tale is simply about charting a course in life like everyone else, but with a touch of fantasy science fiction.

Our leader, Quincy, finds himself with an enigmatic invitation to a mansion. There, he meets several accomplished people. During his stay, he discovers his hosts mysteriously murdered. In the midst of the panic, he washes his hands, then meets his happy, lively hosts while waiting for the guests to arrive. How can this be?

Sure, Impostor Factory is not just a murder mystery. We get to know Quincy and his time with someone special. As the Time Loop murders become invisible in the rearview mirror, other mysteries unfold surrounding his life and fate. Although, Impostor Factory is more than just a mysterious romance: it requires the player to ask questions about their own life, how to cope and overcome challenges, and what a fulfilling life looks like.

Big googly moogly eyes.

The Freebird games also do not preach or take a grandstand. Instead, we are encouraged to ask these questions without being confronted. Impostor Factory is a reflective experience in which we fall in love with our lovely protagonists and see ourselves in them through laughter and tears. We ask ourselves: what would I do? I remember doing something like this. I hope the characters are x. And in that hope, we learn about ourselves. Life is not perfect. But what if it could be?

This is the theme of the To the moon series. Sigmund Corp., for those unfamiliar with it, is a company that can help the dying find peace and happiness when they leave the world by altering their memories with the help of a fantasy machine. In doing so, we have asked ourselves time and time again: What is the perfect life? Is it one without challenges? How important are memories?

Introspection apart, Impostor Factory can be appreciated on his face. Here is the heartwarming story of two people who meet, grow together, face challenges, and have to make tough decisions. It is as heartbreaking as it is beautiful. To help you on this journey, we have a concise dialogue where every word seems to be worked on. At no time did I feel that my time was wasted or that an exchange was frivolous. Each piece of music fits perfectly with the scene it shares, but if we take a moment to listen we are warmed by a style of music similar to previous games, mainly with the light tapping of the piano keys. Most of the camera work is done while the players are on the move, but the key scenes take the reins from the player’s hands to pan here and there. Although artistically similar to characters from the 16-bit era, the characters come to life with exceptional animations that are as endearing as they are precise; if the dialogue doesn’t scream personality, the cute smiles and poses certainly will.

Impostor Factory screenshot of a woman standing in a vast lavender field at night, looking at the stars.
RPG creator? Rather Emotion Maker, amirite?

As I prepared for this review, I wondered how critical I should be. With something as artistic and beautiful as Impostor Factory, do I really have to criticize? I feel it is my responsibility – and I will – but I want to make it clear that whatever grievances I have are minimal and do not detract from the fact that Impostor Factory is a must have game, especially for anyone who has enjoyed the series so far.

One area of ​​weakness that I have had the slightest problem with since the first game is the controls. Walking around the rooms can be a minor challenge at times, which is odd as the game looks and feels intuitively simple to navigate. For those who like to explore, the edges may look rough with seemingly invisible walls and areas that look like a side path to get from point A to point B, but it’s not. The visuals, while charming and incredibly detailed, can initially seem archaic and will likely prevent a few rare individuals from finding immersion. For me, I was turned away from the visuals at first, but within five minutes I found the aesthetic preferable and appropriate. While it might be derivative to say, the music, while excellent, falls short of the standard of the first two games. Laura Shigihara (voice) is indeed absent, and although this is an artistic decision made by the designer, her lack of presence is keenly felt, given her contributions on To the moon and Find paradise. Ultimately, Impostor Factory misses the “punch” that the first and second games boasted about, and felt the least bit flat at the end.

Now that this ugliness is over, please go buy Impostor Factory, support Freebird Games and enrich your life with art. Writing a review for games like this strikes me as weird, because synthesizing the work into a number honestly feels wrong to me. It’s like walking into an art gallery and noting every painting or sculpture, and even though it looks a bit thick, I really feel that way. Whenever I am in a crisis or feel lost, a good book or a good movie with something to say has always been the best prescription. Impostor Factory may be that antidote for those who need it. Thanks, Kan, and thanks, Freebird Games. You’ve created an exceptional trilogy, and I absolutely, unequivocally can’t wait to see what you do next. You have support for life.

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