The Black Ops Cold War multiplayer offering features many different and dangerous maps for players to compete against. To try and verify their quality, we decided to put them in a tier system and then rank them from worst to best.
Although initially launched with eight normal maps (not counting Fireteam maps), Call of Duty: Black Ops Cold War by Treyarch now contains 19 exciting 6v6 options to shelter skirmishes.
Each card usually has something that makes it unique, for better or for worse, and we’ve done our best to break them down, sort them in ascending order, and prioritize them as well.
Be sure to check out our comprehensive Black Ops Cold War card guides with must-have advice for in-game cards.
CoD: Black Ops Cold War: List of Map Levels
We will take a moment to assign each of the maps in Cold War to an official level before we put them in order. There’s a lot to chew on here, but who’s the cream of the crop?
Just to explain the system:
- Level S cards are high-end power plants
- Level A are lovely
- Level B something is missing from the cards
- Level C those are not worth your time
Here’s our official tier list of all maps in Call of Duty: Black Ops Cold War:
- Level S: Carrefour, Diesel, Moscow, Nuketown ’84, Raid, Les Pins, Standoff, Yamantau, Hijacked
- Level A: Checkmate, garrison, guarantee
- Level B: Apocalypse, Armada, Express, Miami Strike, Satellite
- Level C: Cartel, Miami
# 19 – Miami
Miami actually has some decent locations, but its lack of visibility is something that just can’t be overlooked.
It’s also extremely open and very large with some unused space and lots of locations that kind of sit in a weird dead end.
# 18 – Cartel
Cartel, with or without its giant bushes, is really missing something. Most games take place in a large ring in the middle of the map, and unfortunately it contains the hellish eye sores that plague most games.
For this reason, he has to stay at the bottom of the list, even with his Season 2 makeover.
# 17 – Armada
The idea for Armada is probably a little better than its actual execution. There are certainly a lot of fun moments (especially skirmishes under the ship), but it’s all too easy for the people in the middle section to trick the other team into their spawn.
We think having three mini-ships side-by-side that all connect to each other could have allowed for incredible sniper battles and great maneuverability.
# 16 – Satellite
There is something about Satellite that we can’t quite put our finger on that keeps it from being better. Like Armada, she suffers from “average domination”.
If you’ve got the middle, that’s fantastic, if not, you’re in trouble. However, Satellite is a nifty little network of intertwined mini-channels that gives you options and has an interesting side channel in the dessert.
# 15 – Apocalypse
The latest addition to the Black Ops Cold War portfolio, Apocalypse joined in the Season 2 big update. Playing on the narrative themes of the season, Apocalypse takes place somewhere in a jungle and its design is immersed in it. darkness and close range combat.
It’s far too easy to get trapped with Apocalypse, and there doesn’t seem to be any mid-range fights. Either step out of a door, turn a corner, or look down a channel, and that’s it. There was potential here.
# 14 – Miami Strike
After taking Miami’s criticism into account, Treyarch tried to rectify this by identifying its flaws and creating a better version of the map.
It’s smaller, which allows for more frequent engagements, and its daytime aesthetic makes it much easier to see people. Her design choices may be holding her back because the action regularly only sticks to the outer parts of the map, and it feels a bit too crowded and awkward with vehicles and obstacles everywhere.
# 13 – Garrison
A very Call of Duty style map with a large warehouse with tanks everywhere.
All three channels are viable options with the entire card in use at all times. It’s not spectacular, but it’s not bad either – maybe a bit generic.
# 12 – Express
A fan favorite who takes at least one more turn in a Call of Duty game. Let’s be honest, it carries a lot of nostalgia given that it comes from the formidable Black Ops II, but it’s not the most amazing map the franchise has produced.
The novelty of the occasional bullet train is always hilarious if it hits someone, but it just feels like a really closed card with no middle channel. Gateway fights are fun, as are battles in the waiting area, but Express isn’t as creative as later entries on this list.
# 11 – Guarantee
Collateral is a mix of vintage CoD and the ugly side of some of Modern Warfare 2019’s oft-criticized card designs.
The size seems perfect for what it is, and there is great accessibility both inside and outside buildings, which makes dead ends fun. But perhaps the emphasis is too much on the buildings, which makes you feel quite exposed on the flanks and utterly helpless in the middle of the map.
The large number of buildings and openings, combined with the empty space in the middle of the map, does a lot of camping on both sides.
# 10 – Checkmate
Again, this looks a lot like Garrison (maybe too much) in that you are in a gigantic hangar. Only this time, there is a long plane planted in the middle.
The action on the plane is usually 50/50, and it’s all around the plane where the best action takes place with around its making or breaking choke points.
# 9 – Hijacked
The big remake to kick off Season 4, Hijacked is pretty iconic, and it’s good to welcome it again. Each game takes place on a luxury yacht, and the setting is unique and superb.
Cold War season 4 doesn’t quite match Hijacked, as there seem to be more spawn traps than ever before, especially if you use the top of the middle section. If you can maintain your base and stay upright in the game, the end-to-end action is fun and more controlled than other smaller maps.
# 8 – Moscow
Wherever you spawn in Moscow, it always feels like there are a thousand ways to go. There are several hot areas for combat, including the Golden Statue, the escalators, and the exterior with the opposing windows. It’s a great card that’s just as liberating.
He also received a much needed downsizing that helped tighten him up and improve spawn locations.
# 7 – Nuketown ’84
What has not been said about Nuketown already? It’s fast, it’s frenzied, less skilled players can hit high kills, and it’s just fun chaos.
Broken spawns are always a sore spot, but on such a small and iconic map, it’s easy to ignore them.
# 6 – The dead end
Another classic card, another good time to pass. The unusual but intriguing charm of Standoff lies in its zigzag alleys.
There are several interesting corners that allow for lively encounters with pro-type hopping around the corner required. The tank is a big obstacle and it has just the right amount of bulk.
Standoff remains a big Call of Duty, and we’re more than happy to see him again in Black Ops Cold War.
# 5 – Diesel
Diesel manages to capture much of the glow in Nuketown, grows the map up a bit, and closes the spawn points a bit more – it works tremendously.
One of the two launch maps for Season 3, Diesel operates around a simple gas station theme and manages to map out enough routes within its limited space to be endlessly versatile. It doesn’t loop areas as viciously as Miami Strike, for example.
There is no feeling of wasted space, and its uniqueness is evidenced by the fact that you can effortlessly have 2v2 and 6v6 matches on it without a problem.
# 4 – Raid
It may tell people a lot that two of the first four are remakes, but what remakes are they!
Raid is aesthetically pleasing across the map, it’s extremely well designed, and it’s generally fair. You will rarely find someone dominating the Raid as it is full of tight turns and lots of duels that can go either way.
It’s also hilarious that as one of CoD’s best cards, it actually makes very little sense.
# 3 – Yamantau
It shows that no matter how late a game ends, if the dev team puts enough work and creativity into a map, they can still create a work of art.
Firstly, Yamantau’s main centerpiece manages to be accessible from all directions (upper and lower floors as well) and stays fair. It produces magical confrontations and keeps you on your toes. The cliffside canal is also great fun with lots of accidental deaths.
Yamantau already has the feel of a card that will feature in future CoD games.
# 2 – Crossroads
Crossroads narrowly misses victory. This card is simply fantastic and a delight that dominates almost every vote on the card.
The coverage is perfect and the environment is very volatile, which makes for fun and high scoring games. The only downside is how exposed the C Flag spawn is – people can spawn two or three times without a chance to blink.
# 1 – The Pines
One of Call of Duty’s more recent original maps is also the best Black Ops Cold War has to offer. There is nothing wrong with this homage to a classic film. It’s so well balanced and interesting.
Whether you’re battling through all the different stores and maintenance areas or engaging in dangerous duels, The Pines is an intricately designed masterpiece.
This completes our list. These are the best maps in Call of Duty: Black Ops Cold War ranked. Also, be sure to check out the best guns from the Cold War!
Image credits: Treyarch