Smobler Studios raises $1.2 million in funding round to create a metaverse for good

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Smobler Studios is committed to working with The Sandbox, one of the main decentralized metaverses, to help on board brands and services to pay for it through its signature Metaverse for Good platform. An academy to train metaverse creators is too In progress .

SINGAPORE, September 6, 2022 /PRNewswire/ — Leading metaverse architecture firm has announced that it has successfully raised US$1.2 million at the close of its seed funding round. The creative outfit has secured support from decentralized gaming virtual world The Sandbox, Brinc, an accelerator and venture capital fund, and Enjstarter, a Web3 launch pad.

Founded by Dr. Loretta Chencreative director, media veteran and professor and Ruel Sarmiento, a skilled artist, an experienced player and a trained architect. Smobler Studios, which means “small furniture” in Swedish, was created during the pandemic when Sarmiento spent his free time experimenting with The Sandbox and soon stumbled upon the then-infancy Game Maker Fund.

The Game Maker Fund is an initiative that supports creativity in The Sandbox’s metaverse by funding both individuals and small to medium-sized creator projects, helping them publish their game. Capitalizing on Chen’s expertise and Sarmiento as brand builders and master storytellers, the duo conceptualized a sprawling and colorful exhibition space called Cobbleland that brings together brands, communities, nonprofits and offers young entrepreneurs or aspiring entrepreneurs minority groups a platform to launch their ideas. and promote their businesses in a gamified environment.

The studio has since incorporated The Food Bank Singapore, which feeds food-insecure people in Singapore, as well as Aventis Graduate School, the first in Asia to offer a metaverse campus to provide a low-cost source of education to the ASEAN region. According to co-founder Sarmiento, “there is an opportunity to democratize education for up to 100 million students who want lifelong learning but may not be able to afford it.”

“I’m always thinking about how to use our platforms to create more opportunities for diversity, equity inclusion,” Chen adds. “We want to push the limits of knowledge to explore the possibilities of virtual spaces and interactions. By leveraging Web3 technology, we support meaningful brands and nonprofits and use the metaverse as a platform for social good. Local and international brands as well as NGOs have already jumped on the bandwagon.

Smobler Studios seed funding round was backed by The Sandbox open Metaverse.

“We are shaping the metaverse to become a new digital nation without borders, with a culturally rich, diverse and inclusive digital space – where anyone can become a creator without needing a specific set of skills,” said Sebastien Borget, COO and co-founder of The Sandbox. “We are proud to support the Smobler Studios team led by Dr. Loretta, as they fully share our vision and are dedicated to making a strong impact on bringing millions of people into the creator economy with opportunities equal employment and success through education without barriers.”

Manav Gupta, Founder and CEO of Brinc, says “Our mandate is to support game changers determined to use new creative methods to overcome challenges, and Smobler Studios does just that.” Gupta adds, “Their traction, technical expertise, and ability to deliver unique experiences in the Web3 space, along with their sustainable payment guideline that promotes inclusivity, cemented their candidacy for our acceleration program. With our guidance, we are excited to support the next phase of their growth.

CEO and co-founder of Enjinterster, Prakash Somosundram echoes those sentiments, “Enjinstarter is honored to be part of the growth of Smobler Studios as we are truly impressed with the work they have done to date. With a focus on impact and venture philanthropy, we believe that working closely with them will enable us to change the way we do good.”

“The metaverse appealed to us because we saw it as an opportunity to bring communities closer together, especially in a post-pandemic world where there has been a shift in lifestyles and lifestyles towards greater digital interaction. We we can either sit and watch idly or lean forward to actively participate in the co-creation of the metaverse,” says Chen.

The Metaverse has been in the news since Facebook changed its name to Meta in October 2021 and committed to investing $10 billion in its Reality Labs operation in 2022. Bloomberg Intelligence sees the metaverse opportunity reaching 400 billion dollars by 2024.

The seed funding will allow the Smobler Studios team to expand operations, form joint ventures to create voxel art and game maker academies to train a new industry of virtual architects and metaverse designers, as well as extending its reach in Asia, Latin America, Canada where Sarmiento is based and the UNITED STATES where Chen resides.

“We deeply appreciate all of our investors who support us, especially in this bear market. We don’t take their generosity for granted and will make sure to work hard to co-create a Metaverse for Good that we can all be proud of,” Chen said.

To learn more about Smobler Studios, log on to www.smoblerstudios.com

SOURCE Smobler Studios

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